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Hold 'Em

See more at: Scripting.html
Download the latest exe: Holdem.exe
Download Hold 'Em Treatment: MSWord, PDF

Excerpt from the "Hold 'Em" Design Treatment...

The Southern Bell: Situated on the fringes of the city’s main entertainment district, The Bell is the player’s first taste of real casino action. Local building codes limit its outward appearance, but that hasn’t stopped the owners from creating a completely over-the-top environment inside. Described by some as a mix between the Old West and New Orleans, the interior is adorned with soft, light, Easter-themed colors, boardwalks, and a storefront facade-like setting. Everything, from the restaurant to the bathrooms, is labeled overhead by giant gold lettering and separated with poker related window scenes. So head on over to the “Registry” to get your name on the waiting list, and don’t forget to cash in your chips at the “Bank” before you leave.

Fast Food Junkie

Read the design at: FastFood.html
Download it in MSWord: Fastfood.doc
The exercise: Design a simple PS2 game and control scheme in which you are supposed to eat a hamburger, fries, and a soda as fast as possible.

Excerpt from the "Fast Food Junkie" design...

The action is viewed from various fixed third person perspectives, facing the character, and the gameplay relies upon using the left and right analog joysticks, which control the left and right arms of the character. Either L1 or L2 is used to grasp with the left hand, while either R1 or R2 grasps with the right hand. The player must direct the arms down to the burger with the analog sticks, pick up the burger with the L and R buttons, and then bring it up to the character’s mouth. If one hand comes up more quickly than the other, the character will drop it, and lose precious seconds. When the mouth is reached, the character automatically takes a bite, and then the arms need to be lowered a bit, allowing for room to chew. Repeat until the burger is gone.





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